A game in motion
This was my first real-time game. I built it with Processing, then shared it on OpenProcessing.
It was a simple, top-down zombie game. The graphics were circles, health bars, and a score counter: a small game built around what was happening from moment to moment.
From the archive
The project is preserved on OpenProcessing as Top-Down Shooter, alongside its code. The screenshot above captures the original look of the game.